Miles, Slime, and Ray: Orchestrating the Post-Training Loop
A practical architecture guide to the post-training loop, Ray as the control plane, and engineering weight synchronization.
Read MoreA practical architecture guide to the post-training loop, Ray as the control plane, and engineering weight synchronization.
Read MoreA technical guide to the architecture, repository layout, parallelism-aware conversion mechanics, and an import→fine-tune→export workflow for NVIDIA’s Megatron stack.
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